Unity3D範例之3.DragRigidbody
DragRigidbody.cs using UnityEngine; using System.Collections; public class DragRigidbody : MonoBehaviour { public float spring; public float damper; public float drag; public float angularDrag; public float distance; public bool attachToCenterOfMass; private SpringJoint springJoint; private Rigidbody body; // Use this for initialization void Start () { spring = 50.0f; damper = 5.0f; drag = 10.0f; angularDrag = 5.9f; distance = 0.2f; attachToCenterOfMass = false; } // Update is called once per frame void Update () { if(!Input.GetMouseButtonDown(0)) return; Camera mainCamera = FindCamera(); RaycastHit hit; //檢測滑鼠按鍵是否點擊 if(!Physics.Raycast(mainCamera.ScreenPointToRay(Input.mousePosition),out hit,100)) return; //是否有點擊到剛性物體或剛性物體可被物理控制 if(!hit.rigidbody||hit.rigidbody.isKinematic) return; if(!springJoint){ //彈性物體是否存在 //新增一個名稱為"Rigidbody dragger"的遊戲物件 GameObject go = new GameObject("Rigidbody dr...